Can’t wait for an iPad?

So, you’re just itching for an iPad, aren’t you? You’ve seen that shiny screen on Apple’s website, and can’t get it out of your mind. I’ll bet you’ve even pre-ordered your 3G-iPad already! You still can’t wait for it? Then why don’t you just print one up?

Click on this image to view the full sized, and then print it up, get out your scissors and glue, and you’ll be sporting your own paper iPad in no-time! It should be printed on 12×18 paper to get the full-sized iPad effect (11×17 will work in a pinch though!). At any rate, try to be patient while you wait for the delivery of your iPad!

Downtime = More Drawings

So, I had some downtime this week at work, and put the time to good use (off the clock of course!) by making some more Apple products in vector form with my good friend, Adobe Illustrator! This week, my victims are the newest iMac, Mac Mini, Magic Mouse, and iSight (an oldie but goody).

iMac 27 Inch (Revision 10) This was a pretty straightforward object to recreate. Nothing fancy beyond gradients.


Mac Mini. This would look a lot better if I had bothered to find a metal texture to apply in place of just the grey gradient.

Magic Mouse. This was much more simple than I had originally anticipated!

iSight FireWire Camera. May I just say that the perforations were a pain?

Circle of Friends

Brigham Young University, in conjunction with Omniture, is sponsoring an iPhone development competition open to their students. I was involved with the same competition last year when Myself and two others produced the game BattleDot, which won third place.

The competition is won by a team producing a brand new app, getting it into the app store by the deadline, and having the most unique users per day in 3 weeks. This is not an easy task. It is very difficult to get noticed in the app store, and is therefore difficult to get many unique users without some serious marketing and attention.

At any rate, our application this year is very different from our previous year’s attempt. We have created a simple gaming system that relies on networking. Basically, the user needs to make friends in the app in order to play 2-player games. These friends are tracked, and as more friendships are made, more games may be unlocked. As part of a social experiment, the user’s friends are tracked and plotted on a map as well as their friend’s friends, and their friend’s friend’s friends out to six degrees.

You can find out more at it’s official website, and you can download it directly from the App Store!

© 2007-2015 Michael Caldwell